Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

30 May 2022

Rage(quit)

I remember seeing Rage for the first time in the gaming magazine back when it was released. It looked so cool! Unfortunately I never got to play it back then, and I just kept wondering how great game it had to be. And then I forget the whole thing for a while. 

Until some time ago Rage was on a sale on Steam and I got it. And forget it again until the beginning of 2022. Finally, after almost a decade, I was ready to play this game that made so big impact on me years ago even though I never even tried it. And it was awesome, is what I would love to say. Unfortunately, Rage isn't awesome. Its not even okay. This game is... missed opportunity. Mediocre looter shooter. And so on. 

It's painfully clear that this game is over 10 years old now. Gameplay is kinda clunky, and in-game menus for example are straight from the early 2000s. But at least the story and world are passable?

Nah. Story is pretty straight-forward copy of Half-Life 2's campaign but without all the charm and depth that HL2 has. And characters... Well, they are your typical and stereotypic FPS ones. Lots of muscle mans machoing and women that are clearly written (and modeled) by men. Especially main character of the games The Scorchers DLC, Sarah, is something from 90s media that we didn't need back. 

But yeah, even though characters and story are not Rages strengths, they do their job. Somehow.

Rage is a hybrid of open-world sections and more traditional straight-forward maps, which is both its biggest strength and weakness. Open-world parts are boring, you'll be driving a car from one place to an another in a canyons, so open-world aspect isn't even so open-worldly. There's some fighting, but most of the time I just drove away from enemies to get to the next mission. World is your typical apocalyptic wasteland, so there's not even anything to look at. On-foot sections at least are little bit better mostly because a big arsenal of weapons, which make fighting fun. Unfortunately too many times enemies just became bullet-sponges, which is okay in some games, but when you can headshot most of the enemies and not others, it's... not fair. At least in my opinion. And yeah, most of the places you visit are pretty generic.

I almost stopped playing Rage for these reasons. I was about halfway through and didn't touch the game for about a month, and when I returned it was still as bland as before. And then begun the second act and I found myself in Subway City, which looked shiny and interesting. But after exploring it for a while I realized that it's just more of the same, just in a little bit more interesting casing.

I accidentally became a boundary breaker.

Yeah. This is not a great game. But you wanna know what I really, really liked in Rage? Nail gun with rebar as an ammo. That might just be one of my favourite weapons ever on video games. Its so powerful and fun, though slow, which forces you to aim your shots perfectly and do some sneaky tactics to not die while reloading. Most of the other weapons are pretty good too, but I found myself using nail gun almost all of the time. 

*SPOILER ALERT*

I fought my way through the campaign, just because I wanted to see what kind of mysteries where waiting. Maybe there would even be a big and epic boss fight! But no. Last level of Rage is a sci-fi tower (Citadel, anyone?) with previously mentioned bullet-sponge enemies, and the climax is.... pressing few buttons, short cutscene and fade in black. And then you are thrown back to the wasteland with a little congratulations message and opportunity to finish any (very boring) side missions. 

I have never felt so angry after finishing game. Like, what just happened? Was this all for... that? Did my actions matter? WHAT IS HAPPENING?

And that is why I'm so negative about this game. It forces you through repeative missions with a promise of something interesting happening at the end, but it never delivers. It's a slap on face.

I had to Google if this could be really that. And yes, unfortunately it is. In Reddit players have said it's the worst ending ever in any video game and share many of opinions I shared in this blog. Even Polygon wrote an article about Rages ending. It feels that developers ran out of the time, or spend so much time on the visuals (which still hold up pretty good) that they forget to finish the most important part of the single player game: the campaign.

I really wanted to like this game. Unfortunately it's a shallow Borderlands wannabe without the charm that game has. It tries, but in the end, it really doesn't matter. 

I wonder if Rage 2 is any good?

03 May 2022

My Thoughts on Dragon Age: Origins

Back when Gamestop was still a thing they used to offer this ”buy 3 & get the cheapest one for free” sale or something, which of course let me to get many games I still haven’t touched, like Total War: Napoleon, R.U.S.E., and Dragon Age: Origins. First two I understand because I'm not the biggest strategy game fan, but DA? It was such a big thing when I was younger and praised everywhere. so why I never played it?

That I do not know, but this year I finally gave it a try. And maybe it was a good thing that I waited so long, because I can see myself getting bored with it at younger age. On it's worse Dragon Age: Origins is outdated, slow and difficult, but at the same time it has immersive world and characters, and certain charm which is hard to explain. But I'll try.

The Bad

Let's start with the negatives. I realize that this game is already 13 years old (released in 2009) and many of the mechanics are outdated. Graphics look pretty good still, at least on my potato PC. Gameplay itself reminds me of Runescape or something because you can click stuff instead using WASD, which you can use too though so it's up to you which one you like more. I prefer WASD movement and I really hoped that DA would offered some kind of way to look around with mouse without keeping mouse button down all the time, but what can you do? Maybe there's a mod for that. Otherwise control are your typical western RPG stuff, nothing fancy but they work.

I have very complicated feeling about the world and story of DA. Even though my sessions lasted hours without me even realizing that, yet I still found the world underwhelming. DA offers your generic fantasy setting with all the elements we're grown to expect, and at the times it felt too much Lord of the Rings ripoff - I personally prefer something like Tales from Earthsea. There was little bit Witcher but not enough. But when the game is good, you can overlook some generic aspects easily. What irritated me though was the main story. I never felt engaged to this ''Grey Warden, save the world'' stuff, I just wanted to adventure with Leliana and Shale. Game forces you to make big decisions, which is normal for story-driven games but it's kinda weird that young mage, who just left the Mage's Circle would suddenly be the most influencing character in the whole country. In Skyrim this works because that game is silly, but in DA's more serious settings it's just... weird.  Dragon Age's world feels empty - we have these huge fight scenes with thousand of troops, but when you enter the biggest city in the game there's like ten or twenty people. I understand this as a technical limitation, but still. 

I also have problem with male gaze that's going on. it's not so bad as I expected, but still especially Morrigan, a character you meet early in the game, feels mostly just some developers sexual fantasy and not a real person (just look at the outfit they gave to her). This goes with many characters in the game, as they lack some personality - for example another early game character you meet, Alistair, has no understanding for anything that is little bit ''grey'', where as earlier mentioned Morrigan gets angry when you act like a good person. Worldview of DA characters is too black and white for my preferences. To DA's credit, it sexualizes a lot of male characters too (Zevran, I'm looking at you) but it either way all the romance stuff feels forced. Male - female stereotypes live strongly in the world of DA.

I need to play other games in the franchise and maybe Mass Effect games too, because I feel that there's a lot to analyze on how these Bioware games represent sexuality and gender stereotypes. But that's something for the future. I just wanted to bring out how I felt while playing, as I remember gaming magazines and communities praising the romance in DA back in the day. Representation has developed since then, thankfully.

The Good

It might almost sound like I didn't like Dragon Age: Origins at all but that's not the case - I really enjoyed my playthrough. Game has charm but mostly it's very addicting. It's just hard to stop playing as there's always a new quest waiting or some new interactions to... interact? What a sentence. Even though I said some negative things about the interactions and socializing with the characters, in many occasions this interactivity is the best thing about the game. Other characters really take notice on what you're doing, comment on those things and even have deep conversations about yours and their actions during the story, which adds to the overall experience. I especially like the dislike between Morrigan and Alistair, as these two are always on each others nerves. Leliana to has some great interactions with other characters. Others on my party, not so much. It's clear on which few characters developer gave most of their time.

Combat was pretty good, and once you get a hold of it, it's pretty tactical too. I was playing as a mage which gave a whole new level to playing as I couldn't just ran into battle and smash everything into pieces. Instead I enjoyed striking my enemies with spells that made them freeze from horror, fall asleep or just unleash an fire tornado on them. I tried other classes a little bit through the other characters on my party, but only golem one (Shale) felt a little bit interesting compared to what I normally tend to play. Enemies were little bit on the stupider side, but that's fine as so am I.


An another thing I'd like to bring forth is the way DA captures screenshots while gaming and thus saves some of the most important moments on your adventures .It was nice to go through those screenshots and remember things from the beginning of the game as it also adds a little description to each one, telling what has happened. It's a little thing, but for a person like me who still has a physical photo album to remember things I've done this was a nice bonus.

Game is a little bit clunky sometimes, which gave me some good laughs - for example I was on flames on the final scene. It's always fun to play a game that's just enough broken.

And that's my thoughts on Dragon Age: Origins. It's a really good game, but would I play it through again? Probably not. But if you like old school RPGs and being social with computer people this might be just a perfect game for you.



07 March 2022

Revisiting Fallout 3

I played through Fallout 3 years ago and it was okay. Not great, but okay. I enjoyed my time with it though, but for some reason in my head I created this attitude towards the game that it was complete poop. Maybe it’s because newer Fallout games have so special place in my heart, maybe I didn’t appreciate this old schoolish FPS/RPG enough. Whatever the reason was, I just felt that I wouldn’t ever return to Capital Wasteland.

Until I did. 


Drugs. Not even once.

Emerging from Vault 101 to face the dangers of Wasteland felt different this time. I decided to skip the main story and just went wandering, which was the best decision I could have made. Exploring and finding new places while escaping dangers was much more interesting than following the main story line which in my taste is pretty bland. And taking a different path led to some interesting adventures, like searching for Nuka-Cola Quantum, making money by selling slaves and hunting Deathclaws for sport for example - my character became a little bit a psycho to be honest, but that was fun. Throwing Tenpenny’s body out of his tower and walking around in his suit without anyone noticing what has happened made me giggle out loud, like so many other silly thing that just happened, thanks to broken game engine and AI that does whatever it wants.


I have still my problems with Fallout 3. It’s showing it’s age at this point, and sprint function is something that it needs, though there is mods for that (which I forgot to download…). Difficulty is varied, as some points are just too easy and the next moment you’re getting your ass kicked by swarm of radscorpions that came out of nowhere. Then again, this keeps exploring interesting as you never know what kind of fight to expect. There are some cool and interesting NPC’s and quests, but too many just start repeating themselves pretty soon, and as the map itself is empty compared to later Fallout games there’s sometimes nothing to do. Don’t get me wrong, I like to get bored in open world games (and that’s a whole different blog post I could write!) but world of Fallout 3 is mostly just boring. It underlines the fact that this is supposed to be a destroyed city though pretty well. Maybe my decision not to fast travel has something to do with this too.


This guy had a lot of problems.

I had few mods installed but nothing too fancy. Mostly quality of life stuff and some cool armors. 


Unfortunately my adventures came to an end thanks to updating my OS to a newer version. After that Fallout just broke and is not launching at all. But that's okay, I got to do mostly everything I wanted and more - and as I had no clear point set where I wanted to stop my playthrough I think this ''forced'' one worked pretty well.  


In general, Fallout 3 felt better second time around. Yes, it’s getting old and outdated and might be a shock to play for younger players but it’s still something that should be experienced, at least to be able to appreciate how far open world games have come. 


Your typical Fallout experience.

Ps. I'm back! Though don't expect too many blog posts in the near future as I'm still wondering what kind of texts I want to write and I just don't have enough  free time right now. I'm playing Dragon Age: Origins, Earthbound and The Legend of Zelda: Oscarina of Time right now, so there might be some blogs about those games coming at some point. Until then, stay safe out there. And play games.



03 December 2021

Some Thoughts on Fallout 3

I've been replaying Fallout 3 after, I don't know, many years. It's a weird game, because when I originally played it through I enjoyed it but didn't love it. It felt empty and blunt compared to Fallout: New Vegas for example (which happens to be one of my favourite games ever). Don't get me wrong, I didn't hate Fallout 3 - I thought and still think that it's magnificent game but at the same time it feels like it's missing something. And somehow I managed to skip half of the (somewhat boring) main story when I first played Fallout 3.

Now that I've been visiting ruined DC area again even though game feels better than before - maybe I've grown as a gamerrr - I still feel that emptiness and boringness when I'm playing Fallout 3. But as I've approached it differently this time, taking my time, exploring new places and not using fast travel instead of rushing through story as I did on my first playthrough, I'm beginning to understand why people love this game. It's truly apocalyptic and unforgiving experience at the times, with some sugary nostalgy on the top. There's something about older Bethesda games and clunkiness they have that drives us towards them over and over again.

I already knew it back in 2015: ''somehow wacky A.I. fits already dotty world of Fallout.' And I still think so. These games wouldn't be the same without all the bugs and glitches - in this point those are almost like features.

Anyway, now it's time to go kill some super mutants.

03 October 2021

Oblivion: Horse Riding Simulator 2006

What can I say about The Elders Scrolls IV: Oblivion that haven't been said million times before? Probably nothing, but at least I can tell how I felt about this classic RPG as a fan of Bethesda’s newer games like Fallout: New Vegas and Fallout 4. 

First of all, I personally liked this game more than Skyrim. I think this is pretty usual opinion within The Elders Scrolls fans, but I never really understood why. Oblivion looked so... outdated. Skyrim on the other hand is still pretty cool looking game and especially the character graphics are so much better. But then again, when you're playing Oblivion these are not the things you are focusing on - especially in 2020s when there's so many great looking character overhaul mods available. And there is certain charm in Oblivion's stupid looking character models in my opinion. In general I really love the artistic style that is goin on with Bethesda's RPGs as they are somewhat realistic looking but still have clear and specific look.

But I don't really think that graphics are thing that I want to focus on game that's released in 2006. Not at all though Oblivion looks sometimes stunning. For me the gameplay and the feel of controls is more important. Oblivion unfortunately is pretty janky (but then again all the Bethesda games are). Movement was what you expect, pretty old-school, but aiming and sword swinging on the other hand was pretty unresponsive - there was not really too much weight on weapons. And as the ragdolls go crazy when enemies die this illusion of weight didn't hold up at all, though it was pretty entertaining.

Oblivion's story is not anything special, it's your typical fantasy script: save the world, help peoples, fight monsters. There was many interesting and funny side quests though. I especially liked the Dark Brotherhood storyline and Shivering Isles DLC, which I would say has one of the best environments in TES games ever. Overall I enjoyed doing the little side quests with weird plot lines more than the main story. And yes, I'm avoiding spoilers so I don't describe none of them.

Main focus of Oblivion seemed to be caves and Oblivion gates, which are you typical - and boring - dungeons. I enjoyed few of the early-game dungeons as I was approaching them like Indiana Jones, but pretty soon dungeons turned repetitive and I really didn't want to spend time to complete them to find some rewards that I wouldn't ever use. And Planes of Oblivion themselves... well, they looked cool. But not fun to go through at all. 

For me the best part of Oblivion was traveling, as I told in my earlier blog post. I decided to not fast travel at all, and riding my horse to new and interesting places was hypnotizing. Running away from wolfs, killing robbers who tried to stop you and finding secrets is all fun and games, but I truly liked travelling to new town, learning about its history and residents and maybe doing some quests for them too. Oblivion makes travelling fun even though for some it's the most boring part of the game - for me it brought some calming moment in this hectic modern world, and those moments I will treasure - even more than my water walking boots or night vision helmets.

Oblivion has an odd charm which makes you return it again and again. Yeah, it's janky at times and A.I. isn't really smart, but at the same time the world has that magic that makes you wanna be there no matter what. Saying it's one of the best RPGs ever made? Sure. 

26 September 2021

Revisiting Dishonored

After watching some of Noclip's excellent documents about Arkane Studios games my interest towards them has been awaken so I decided to replay Dishonored, which I completed years ago. But now it feels like a whole different experience.

I wrote a review of Dishonored in 2015 in which I praised the level design and graphics, said some nasty thing about A.I. and about how sneaking is sometimes impossible, and kept comparing it to Half-Life 2 - maybe too much. In general I remember enjoying the game but at the same time I didn't gave it a chance as its own entity - for years Dishonored was just an attempt to copy Half-Life 2's atmosphere.


Comparing Dunwall to City 17

Yes, Dishonored reminds a lot of Half-Life 2. Especially Dunwall as a place is very close to City 17 with its colour schemes, weird technical roadblocks and miserable citizens, but at the same time it's very much its own thing. Dunwall is more open and allows different paths - you can go up, down, and everywhere between. That's not what's really going on City 17 which is more linear which works great in the context of Half-Life 2 but wouldn't work in Dishonored. And that's why now years later when I'm sneaking around the streets of Dunwall it feels so great. 

There's a lot of replayability going on, and you can attempt the levels again and again in different ways. That was something I didn't understand back in the day when I just run straight to the target. I didn't care as much about alternative ways to complete the missions, I just wanted to rush through the game. That's probably why I thought it was too short. Now that I'm trying to approach my targets from different ways and at the same time I'm trying to complete all of the side quests and find all the hidden stuff game feels so much better. Sure, it's still short but I've understand that there's no rush - I can keep exploring the levels if I want or tease the guards in different ways. And that's fun!


Little stories make all the difference

I don't have anything new to say about games story as I'm still in the middle of it, but at least it's coherent. Maybe not the most interesting one, but game like this doesn't need one - it's better to have clear objectives than Rick And Morty styled story with too much going on. But now I've come to realize what's the most interesting part of the game story wise - it's the citizens you meet along the way. Like in Half-Life 2, many of them have their own little stories and problems, and helping them or just listening gives a lot depth to the world. I love the dark and dystopian setting of Dishonored, and using the heart to learn more about people you meet on your adventures is one of my favourite game mechanics ever in any game.


Living game world

And finally, about darkness and dystopias. I love how Dishonored's world reacts to your action. This once again was a thing that I did not appreciate on my first playthrough, but now after learning more about Arkane's games it's a huge deal for me. The fact that Dunwall becomes more plagued or in the other hand not because of what you have done and who you have killed makes your own playthrough special - you're not just going through a story, you're making it as you go as well.

And that's it. I'm happy that I decided to play this game again. It's fun, it's dark and it makes me appreciate game development even more.

19 September 2021

Going Through My Old Steam Reviews (Part 2)

Back in the day I used to write these short and silly reviews on Steam - now after several years I'm going through them and taking a look at what kind of weird things I've said. Don't forget to check out Part 1!

"Funny online shooter with many flying red pixels (I guess I was trying to describe blood?). Recommended for playing with netbooks in school... I mean recess." Do you guys still remember netbooks? I use to have this blue toy-looking Dell which was my first own computer. It began my game making journey as well my more active gaming journey - I played old games like first Counter-Strike on it!

About CS though, it was never my favourite one to play. It was already old, kinda ugly (but in a good way) and player base was already established. For me this game was an interesting relic of the 90s.

Let's continue to the next Counter-Strike game. ''One of the best online shooters ever, especially with mods." To this day CSS is, at least for me, the online shooter. As you can see, I haven't played it so much but still it holds a special place in my heart. It led me to skins and the Source modding community, which for me was probably the most interesting part of the whole Source engine based games. The things you can do with in some ways very limited options is inspiring.

For me the latest Counter-Strike, Global Offensive, is the one I have played the most but it never captured the same magic as CSS. 

"This is how RTS should be done: fast-paced action, destroyable environments and different enemies. DoW II has no dull moments; you need to keep your eyes glued on the monitor so you're own soldiers die, because without your brothers you're in trouble." Poetic. I don't really remember much of Dawn of War games - I think I enjoyed more of their artwork and atmosphere than the gameplay itself. I'm not even big fan of RTS genre in general, but maybe I should give these games another try? Though Animal Crossing is enough excitement and micro managing for me nowadays.

"Worst part of HL2 trilogy. There's something missing in Episode 1 that made HL2 so good. It's also way too short for a full priced game: four hours! But it's still great." To be honest, I don't know what I'm talking about. Full priced game? Was Episode 1 never sold at 40-60 euros price or something like that? 

In fact it was not. According to all-knowing Wikipedia, it was sold in Steam at discounted price and in retail stores as a part of different Valve-themed collections. So that's it then. I guess I was angry that there were not yet a closure to the HL2 story (oh, how the years fly!) because in retrospective I've learned that though Episode 1 is not the best it has some interesting stuff going on A.I. wise. I really need to replay Half-Life games. All of them.

"Game that leaves too many questions open. Waiting for the sequel..." This pains me. 

As I look back, I realize that I haven't really appreciated how great game Episode 2 is. In many ways it was the best Half-Life related game in story, environment and mechanics wise but I guess it's legacy is to be ''that game that left us waiting.'' 

I need to get my hands on VR kit and try out Half-Life: Alyx. It's one of the few games released recent years that really excites me.

Let's end this part with an another Dawn of War game. "An example of how you include an epic story to RTS." You know what? I don't remember anything about Dawn of War II: Chaos Rising. Like anything. Even looking at the box didn't woke any forgotten memories. But I guess it was good? At least I though so nine years ago.

And that's all for Part 2. Part 3 will be out - hopefully - in October, so stay tuned!

05 September 2021

Curse of Seasons

Seasons. Every modern multiplayer game seems to have them, and why not? It’s a great way to keep player occupied and make them come back every day to get those special unlocks and join once-in-a-lifetime events and then get them interested in the next season. But at the same time this temporality drives away players like me, who just want to jump in from time to time and play few games. But as you don't have those fancy grinded hats or outfits it almost feels like you're an outcast. At the same time it's fantastic to have something to reward players who invest their time on specific game, but maybe it could be (still) done like in old Call of Duty games instead? You play when you want, everything is available for you even if you're finding the game years after it's launch and there's no rush or need to be active all the time. 

But then again, I play mostly multiplayer shooters from the mid-2000's when the whole game industry in general was very different. For example, if you wanted some flashy skins for your Counter-Strike characters you went to sites like Gamebanana and installed them yourself. Of course others were not able to see those skins, but it didn't matter. Point was to made your personal experience truly yours. 

Maybe it's not really seasons that I'm mad about. Maybe it's skins. If you think about it, for example Team Fortress 2 is pretty silly game with silly graphics, but it wasn't until the hat invasion that the game's art direction kinda melted away and became this mess it is nowadays. On the other hand we have games like Overwatch in which skins are more in line with the general art style. And both of these games don't even have seasons - most of the time things you unlock or buy won't effect the gameplay.

I normally start playing multiplayer games years after they've been released, when the hype has died and in the worst case players have already left (poor Brink). So maybe after all there's nothing wrong with the concept of season for your target audience, but for players like me: those who want to be able to do and unlock everything on their own pace rather than following the trends. 

Then again, it's hard to keep players focused on your game when there's so much else to play, so the seasonal concept works well for that as Fortnite and other such games have proven.

Oh, I still remember when Fortnite was just a ''little'' PVE that no-one knew about...

To conclude this babbling, I'd say that seasons are cool and stuff, but I personally rather have games where mostly only seasonal events are Halloween or Christmas themed. But that's me, and you probably have your own preferences. Let's remember that the most important thing is to enjoy the games you play.

22 August 2021

Going through my old Steam reviews (Part 1)

Sometimes you forget things that you have done in your life - like I forgot Steam reviews I wrote years ago. I thought it would be fun to go through all of the small reviews I wrote between 2012 - 2014 and see, have my opinions changed or have I written just some smelly garbage. This is gonna be a few parts long blog series, so follow my Twitter (@MZ_plays_games) to stay tuned when the next part is published!

I had ''a concept'' with my reviews: few ''funny'' lines and a number rating with maximum being 10. These first ones are in Finnish and it seems that I've posted almost all of them during the same day.

Ah yes. Team Fortress 2, ''the lan-party dream game''. Back in 2012 younger me thought that TF2 is ''the best and funniest online FPS ever, which you can not get tired of, thanks to comic characters, many hats and mods. Especially when your team plays well together TF2 is one of the most addictive games ever!''

Well, is till think that TF2 is the best online FPS, though I haven't played it much lately because of the bots and because I found Overwatch, which have given me some of the same feeling that TF2 had when I started gaming. I have many good memories of TF2 and I don't think that any game can ever come close to it, but nowadays it is just a mess that is probably never gonna get cleaned up. And that's kinda sad.

Also 9/10? This game deserves 100/10!


Another online FPS that I hold dear, Day of Defeat: Source. I said that ''this Counter-Strike stylish WWII shooter is nice change to all the games that are based on the modern days.'' I think that what I wanted to say was that I was tired to both Battlefield and Call of Duty (and maybe CS itself) just releasing new games with boring modern day scenarios? 


''It's just awesome to walk towards the sunset in the Mojave wasteland with your follower. You should install the best mods so the game shines straight away.'' Very poetic, indeed. I don't really care about number ratings anymore, but how have I given to my all time favourite Fallout game only 9/10? I must have been sick on my head!

I think that Fallout games peaked on New Vegas. In fact I think that open-world games peaked on New Vegas - it has something that any game after or before haven't been able to achieve. But what exactly? I think that is a blog post for the future.


''Best part of the best game series. Realistic characters, great atmosphere, intelligent enemies and countless mods make sure that you return to Half-life 2 again and again.'' But as you can see, I haven't returned to this game after 2012, which is a shame as I think about this game almost everyday. I should replay it soon.

It seems that back in the day mods were a thing that I was looking out on the games. I miss that, because as I've grown older and smellier, I mostly want my games to be as finished as they can be - I sure enjoy bugs and glitches, but I have no time and energy to search for new content. 

Though nowadays I want to play older games on the consoles so I think it's okay.


”One of the best co-op games ever. Killing zombies with a good team is fun. Great setting and multiple weapons are the icing on a cake.” To this day Left 4 Dead 2 is my favourite zombie game - though I have played it less than it feels like. One of my best memories is going through the demo of the game and cutting zombies into pieces… It would be cool to relive those moments!
I think that with right mods Left 4 Dead 2 works as a great singleplayer experience - no special infected, no teammates, just you and hordes of undeads. It’s challenging and kinda scary as it’s pretty much game over if you die because there’s no-one to revive you.

Left 4 Dead 2 is one of the few games that I come back from time to time, playing few custom campaigns. During this pandemic it has been almost therapeutic experience.

That’s all for Part 1! Part 2 will probably be out in September.


''No one has rated this review as helpful yet.''