30 May 2021

Oblivion and the magic of not fast traveling




The Elders Scrolls IV: Oblivion is pretty good game. Sure, it's old and clunky, but that's the charm of Bethesda games to be honest. But what's the best part of the game?

Travelling. I just love to ride my horse from town to town and get to know locals, find some secrets and sell stuff. Reading a in-game guide book to familiarize yourself with the town in question and then exploring those small places, still full of interesting people and places, is something that really stands out in Oblivion for me. I don't really care about fighting or the main story line, the side quests (like following a person for days and days) are far more interesting! Though I enjoyed exploring few of the first caves and playing kind of an archeologist, but that became boring pretty soon.



Oblivion is the first Bethesda game - or an open world game in general - which I decided to play without using fast travel option. That has really made the world much more... real? It might be boring to travel across the map with a horse or by walking, but at the same time it gives a new approach to the game. You do some quests and tasks at the one part of the world, spend some time there, and when you are ready you travel to the next place to get your rewards or move on with main story. It's like you're really there!

And then horses start levitating and the illusion is broken. 




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