26 September 2021

Revisiting Dishonored

After watching some of Noclip's excellent documents about Arkane Studios games my interest towards them has been awaken so I decided to replay Dishonored, which I completed years ago. But now it feels like a whole different experience.

I wrote a review of Dishonored in 2015 in which I praised the level design and graphics, said some nasty thing about A.I. and about how sneaking is sometimes impossible, and kept comparing it to Half-Life 2 - maybe too much. In general I remember enjoying the game but at the same time I didn't gave it a chance as its own entity - for years Dishonored was just an attempt to copy Half-Life 2's atmosphere.


Comparing Dunwall to City 17

Yes, Dishonored reminds a lot of Half-Life 2. Especially Dunwall as a place is very close to City 17 with its colour schemes, weird technical roadblocks and miserable citizens, but at the same time it's very much its own thing. Dunwall is more open and allows different paths - you can go up, down, and everywhere between. That's not what's really going on City 17 which is more linear which works great in the context of Half-Life 2 but wouldn't work in Dishonored. And that's why now years later when I'm sneaking around the streets of Dunwall it feels so great. 

There's a lot of replayability going on, and you can attempt the levels again and again in different ways. That was something I didn't understand back in the day when I just run straight to the target. I didn't care as much about alternative ways to complete the missions, I just wanted to rush through the game. That's probably why I thought it was too short. Now that I'm trying to approach my targets from different ways and at the same time I'm trying to complete all of the side quests and find all the hidden stuff game feels so much better. Sure, it's still short but I've understand that there's no rush - I can keep exploring the levels if I want or tease the guards in different ways. And that's fun!


Little stories make all the difference

I don't have anything new to say about games story as I'm still in the middle of it, but at least it's coherent. Maybe not the most interesting one, but game like this doesn't need one - it's better to have clear objectives than Rick And Morty styled story with too much going on. But now I've come to realize what's the most interesting part of the game story wise - it's the citizens you meet along the way. Like in Half-Life 2, many of them have their own little stories and problems, and helping them or just listening gives a lot depth to the world. I love the dark and dystopian setting of Dishonored, and using the heart to learn more about people you meet on your adventures is one of my favourite game mechanics ever in any game.


Living game world

And finally, about darkness and dystopias. I love how Dishonored's world reacts to your action. This once again was a thing that I did not appreciate on my first playthrough, but now after learning more about Arkane's games it's a huge deal for me. The fact that Dunwall becomes more plagued or in the other hand not because of what you have done and who you have killed makes your own playthrough special - you're not just going through a story, you're making it as you go as well.

And that's it. I'm happy that I decided to play this game again. It's fun, it's dark and it makes me appreciate game development even more.

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